Terra Nova Project: Incorporeal RPG setting development

This research project aims to verify the TIN+Poetic Design method as an experimental interdisciplinary didatic process with undergradute Arts & Desing students.
As we understand the very act of designing as an interdisciplinary knwoledge and competence building process we propose a workshop for colective conception of an Incorporeal RPG setting based on two theoretical concepts: narrative pillage and visual antropophagy.
The narrative pillage is a concept developed by Decio de Almeida Prado, a brazilian writter. This concept was applied to the storytelling process in role-playing games by Sonia Rodrigues Mota, another brazilian writter on her doctor’s research about the game. It postulates pillage as a contemporary narrative resource based on taking possession of bits and pieces of cultural repertoires (movies, songs, comics, series, books and so forth) which are sewed toghether by individuals based on their personal repertoires (desires, memories, experiences and so forth).
The visual antropophagy is a concept developed by modernist brazilian artists, especially Oswald de Andrade, to guide the modern art production process in the years between the first and the second World Wars. It postulates the act of “digesting” the eurocentric references in a mix with afro-native references as a way to create a “true” brazilian form of art. The antropophagy was – and still is – used as a resource to avoid and criticize the process of merely copying cultural behaviors and references imposed by the so called developed nations to the so called underdeveloped nations.
This way, the research intends to map the impacts of TIN and Poetic Design as methodological guidence for the visual conception of an euro-brazilian fantasy setting, Terra Nova (New Earth) for Incorporeal RPG in which the students will create characteres, play with these characters and materialize these experiences through concept arts and illustrations which will compose the setting supports and a collective narrative resulting of the “costura” between the indivividual narratives.
The results of this research will sustain the implement of this method for optional courses at the university or even for disciplines that deal with designing processes.

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