Carlos Klimick  PhD
Designer of Narrative Games and teacher of English at  the Language for Specific Purposes Project at the Federal University of Juiz de Fora. (Brazil)

Designer of narrative educational games with 20 years of experience in designing role-playing scenarios for educational  purposes for middle-level, high school, undergraduate students or corporate training. I am also a professor with 10 year of experience teaching classes in Design of Learning Materials, Design of Analog Games, Design and Society, Creative Writing, Scientific Method. Pioneer in the area of table-top RPGs in Brazil having coauthored and designed the 1st and 2nd Brazilian TRPG based on Brazilian History and Mythology.

Publications in English
Transmedia games as tools and subject for learning processes. ROPECON, Helsinki, 2018.
The Incorporeal Project: Teaching through Tabletop RPGs in Brazil. Analog Game Studies, 2016.
Incorporeal Project: the use of gamebooks and tabletop RPG for educational purposes – 2 Brazilian experiences. Digital GamesResearch Association – DiGRA, 2015
Witchcraft Tales: Incorporeal Workshop. MASH, Maastritch, Holand, 2013.
Incorporeal Project: stimulating the construction of competencies and knowledge by co-creating rpg narratives and their supports. Role-Playing in Games Seminar, Tampere University, Finland, 2012.

Teaching and Research:  Since 2008
Federal University of Juiz de Fora (UFJF): Since 2018

    • Teaches English at the Language for Specific Purposes Project (PU)
    • Co-leads the research group “Historias Interativas”.
        • Designed and co-designed educational games with role-playing scenarios for undergraduate students, High School and Middle School students in the subjects of Design, Mathematics, History, and Environmental Sciences
        • Organized academic events, including logistics and budget control
        • Produced and reviewed papers for academic publication.

Carioca University Center (Unicarioca): From 2009 to 2015 – Taught the disciplines of Creativity; Scientific Method; Knowledge Philosophy

Faculdade Estácio de Sá de Juiz de Fora, (FES-JF): From 2012 to 2014 – Taught the disciplines of Design and Multimedia; Design, Society and Culture; Special topics in design

State University of Rio de Janeiro (UERJ): From 2008 to 2010 – Guest lecturer at the Specialization Course on Computer Usage for Education, presenting the subject “interactive narratives applied to education”

Designer of Educational Games: Since 1999

Didak Consulting & Linha Mestra: 1999-2015   

    • Designed content and interface in cooperation with graphic designers and digital designers to maximize learning experience in accordance with the intended goals. Former clients include:
      • Brazilian Academy of Literature; Rio de Janeiro State Department of Education; FESP-RJ; National Confederation of Commerce (CNC); SENAC-National Department (National Service of Apprenticeship in Commerce); IESC-UFRJ (Institute of Studies in Collective Health of the Federal University of Rio de Janeiro); Latin American Center for Studies in Sexuality and Human Rights; ENEF (National Strategy for Financial Education) materials for High School and Middle School; Transpetro (commanders of oil transport ships of Petrobras); São Bento Middle School (Brazilian Literature and Portuguese)

UNESCO Chair of Reading (Catholic University of Rio) 2008-10

    • Designed and co-designed educational games with role-playing scenarios for literacy
    • Co-coordinated the revitalization project of the Library Maria Mazeti of the Casa de Rui Barbosa Foundation
    • Acted as consultant for the ELO group (Online Reading Estation)

Doctorate in Literacy – Catholic University of Rio/ RJ – Brazil 2008
(federal program scholarship grant – CNPq)
Master´s degree in Design – Catholic University of Rio./ RJ – Brazil 2003
Teacher Training in English – UFJF (Federal University of Juiz de Fora)/ MG – Brazil 2019
Bachelor´s degree in Business Administration – PUC Rio de Janeiro./ RJ – Brazil 1991

Highly skilled at analyzing a situation and designing narrative educational games that address its learning needs in accordance with the apprentices backgrounds. Good teamwork skills and experienced at working in different projects. Fluent in English and Portuguese, Basic Spanish and French.