The Setting

This is a scenario based on 19th-century Brazil, inspired by the fictional characters of the Brazilian writer Machado de Assis, his historical and literary contemporaries and elements of the Victorian age. It is a world permeated by Brazilian fantastic realism with secret societies, sorcery cabals, supernatural creatures and legends, all side by side with a fascination for Science and progress.

In this reality, based on the historical Brazilian monarchy, the narrative elements and characters of Machado de Assis’ works encounter figures such as Aleister Crowley, Tolstói, Masters Mason, João do Rio, Lawrence of Arabia, Annie Besant, Rui Barbosa and many other personalities that compose this eccentric universe.

Witchcraft Tales was developed by the Cia Imperial Ludica, and it was adapted to the Incorporeal Project which works with interactive stories, mainly Table Top Role Playing Game (RPG).


The System

There are, so far, three kinds of Incorporeal Rules System: Fast, Basic and Advanced.

The Fast version is the one used for one time short RPG sessions such as in presentations and workshops and is available on the settings’ blogs such as this one. It’s the one you’ll find on the sketchbooks attached to the character sheet to guide the Action Solving. The sketchbooks are distributed during the workshop sessions. The complete Incorporeal Fast Rules System for Witchcraft Tales can be downloaded as ready to print PDF file.

The Basic version is the one used in classrooms by teachers; and in long term workshops and research projects. The complete Incorporeal Basic Rules System can be downloaded as ready to print PDF file.

Both Fast and Basic Systems can be played either with cards or dice. To use the cards, download the ready to print PDF file and assemble your own deck.

The Advanced version is the one used by experienced role-players mainly for entertainment.

All the Incorporeal systems have rules for character creation, Player Characters (PC) interpreted by the role players and Non Player Characters (NPC) interpreted by the Game Master (GM), and development and solving actions (determining if the action attempted by the PCs was successful or not). The rules system rewards role players for their productions and creations during and in between RPG sessions.